A selection of some of the game projects that I've worked on.
- Alice: Madness Returns™ Spicy Horse Standard Edition Eleven years ago a horrific fire took Alice’s family from her and left her terribly burned—and her mind terribly scarred. Afterwards she was confined to Rutledge Asylum, struggling to come to terms with her demons by slipping into her fantasy world of.
- Alice: Madness Returns is a game idea I thought I would never see, taking a beloved animated kids’ film like Alice in Wonderland and changed it into a very dark psychological hack and slash horror game. The studio owned by EA; Spicy House is actually meant to be in the process of making a sequel to this game.
- Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000).
MONUMENT VALLEY
Jul 24, 2013Â I relaunched the game, set controls to default, and then rebound them to what I wanted and the block worked fine. (I have played through the game before and never had a problem, on this playthrough though this problem popped up right when you get the umbrella in the Hatter's domain - It seems to be working now.).
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
Alice Madness Returns Problem Z Uruchomieniem Wykrywacza Metali Gerber Pi
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
T shirt alice madness returns. Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |